Basic application of The Hook Sweep (from stage4)
Follow up with a fast Technical Stand Up
RDD: Elbow Escape - Kimura - Hook Sweep
FSD: Aggressive Opponent (punch) - Clinch - brake the control - Guard Pull - Stage1 - Stage5 - fallow - block with roll over - hook sweep - side mount - blocking the knee - Mount - base check - high swim - roll over - High Armbar from Guard
Haymaker Punch Defense - if the opponent surprise you with a over hand punch, protect your head - and go directly to his back. Block the far leg and pull the opponent down, maintaining a tot control in the end
RDD: Rear Clinch - Rear TakeDown - Back Take from mount - RNC (Stand up prevention)
FSD: Aggressive Opponent - Clinch - Rear Clinch - Rear Takedown - Headlock - Braking the Headlock with frame - Armbar - control and tap - Stage1 - Stage3 - Stage4 - Throw the leg Side Control - Shrimp Escape - Stage1 - Butterfly Sweep - Americana
Most easy way to replace a guard is when the top person didn't established the control - by BLOCK and SHOOT (full extended arms)
SHRIMP and SHOOT - if the top established the control
PUNCH BLOCK - if its to tights (punch protection and patience
RDD: Shrimp Escape or Head Lock Escape (leg hook) depending of situation
FSD: Double leg TD on a Conservative Opponent - Side Control (Base Check) - Mount - Armbar from Mount - Armbar Control Check - Defence to Guard - Stage2 - Stand up and Pass the Guard - Block and Shoot (Guard retention) - Triangle Stage 1.5
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